Hypershunt starsector.

Starsector (formerly Starfarer) Thread starter Sludig; Start date Apr 8, 2017 ... I came across BOTH the coronal hypershunt before story missions. Hypershunt by "explore hypershunt for 80k" slaughter. 2 apogees, 2 furies, gryphon, dominator, 2 hammerheads, +drovers/condors, ...

Hypershunt starsector. Things To Know About Hypershunt starsector.

The hypertap needs 10 transplutonics. A size six colony with no atmosphere, refining with the relevant lostech item (+3), an admin with +1 production and an alpha AI Core produces 9 transplutonics. Put an ai core (any) into pop and infrastructure with the tap, and you only need 9 transplutonics. 2.Automated Ship. This ship is fully automated, and does not require - and can not take on - any human crew. This only occurs on AI ships, most of which can be salvaged with the Automated Ships Skill . Ships with this mod cannot use crewed fighters, and cannot be sold on the open market where AI Cores are illegal.1. 0. AsianToaster · 9/26/2022. You can't capture planets normally in Starsector. I don't think it's implemented just yet. The only 2 ways you can capture planets from other factions is to either Saturation bombard it or raid it until it becomes decivilized. Then you can colonize said planet. Keep in mind if that there's any other faction in ...Re: (Spoilers) Hypershunt Tap. « Reply #11 on: April 05, 2021, 08:11:19 AM ». I really would like to hear from Alex how 10 transplutonics production is possible (9 seems like max to me), and also confirmation that 9 production and 1 reduction in usage does not work (or that it is bugged). Or otherwise identification of what I am doing wrong.

Focus one of the tesseracts, stay in range of your para. Drones don't have 360 shield, so, if it's distracted, sneak up behind and bite him in the ass with a well timed reaper. Once it will split up, immediately switch your attention to the last one. Para won't be able to finish fragments off, but they won't be able to deal with capital either ...

Frigates are the first size of ship. Relatively fragile yet fast, frigates are the cheapest to field and maintain.SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. code not provided in this post. Thanks, you helped me figure out the setmarketowner command.

So, I've been playing Starsector for weeks and I love this game, in my actual game I got 3 colonies and a great source of income but I have a problem. My fleet consumes a lot of supply and fuel, my fleet is mainly composed of 4 cargo ships, 3 medium fuel ships, 2 hammerhead ships, 2 carriers, 2 captured light pirate destroyers, and 9 escorts ...That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. 221. MendezReddit • 5 mo. ago.Dextral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.u/Spshamrocks3. It's a way to make ships have different, hot-swappable (prebuilt) loadouts without making 3 or 4 different variants of said ship. This is done using the Ship-Skin system and one other, but as an end-user all you need to know is that clicking on the - button of those "config" hullmods changes the behavior and specs of your ...

Dextral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.

The Persean League is a powerful faction opposed to the Hegemony. It has a wide reach, controlling the same number of markets as the Hegemony. The League is the second largest faction of the Persean Sector. Its largest world, Kazeron, has a military submarket and a high stability, and is a good place for purchasing supplies, ships and weapons, and Heavy Armaments. The League is initially ...

The pinnacle of the Domain's battleship designs, though perhaps less the result of military necessity and more of the ambitions of certain senior strategic staff of the Domain Navy with considerable backing from the Tri-Tachyon corporation, among other major contractors.No ship can outlast or outgun the Paragon-class, a true Leviathan of a bygone epoch.In-Game Description The Paragon-class ...EDIT: Wanted to add that one thing I had trouble verifying was purple being a hypershunt. My save has 3 purple systems which does not match having 2 hypershunts. One of the 3 systems is a red star which can't spawn a hypershunt (and it indeed does not have one) but it has the planet with the planetary shield.120 votes, 44 comments. 33.9k members in the starsector community. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts ... POV: it is your first victory on the Coronal Hypershunt. Meme. 401. 47 comments. share. save. hide. report. 342 ..."An institution, a polity, a warship, a fleet, the Hegemony! The Luddic Church! The Tri-Tachyon Mega-credits-sucking Corporation! These are machines made of people, and these people don't understand their own machines. Or other people, come to think of it. The oneness of these holy constructs is mass delusion!"Gargoyle "Gargoyle" is a an independent hacker known to do jobs for Tri-Tachyon and ...Haven't seen here much talk about upcoming changes to Starsector. here some photos r/starsector • Some memes to start the week.(It's spoiled because the first one is a bit gory, that's all).This page contains the version history of Starsector (formerly 'Starfarer'.) The latest version change log and discussion thread can always be found on the official site in the Announcements subforum and is where all of the information below was obtained. Blog post/download links here. Hotfix: .96a-RC10, May 20, 2023 Ships: Pegasus: Back to 4 large missile slots, weee! Hull no longer has the ...Starsector is a YouTube series adapted from a Twitch stream where I play incorporating a lot of viewer suggestions, but I've also not played Starsector for o...

Recently I found a Coronal Hypershunt in Zmey system and boy, what a massacre that was. After several tries I managed to break both of first forms but still got rekt, and I was considering my loadout to be very decent. It doesn't seem to be the case though. ... r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the ...0.95a Hyperion: redesigned almost entirely; new sprite Reclassed as "Advanced Gunship". Weapon slots: 2 medium energy and 1 medium universal. All weapon slots are forward-facing hardpoints. Flux stats increased to almost high-tech light cruiser levels. Armor and hull values increased significantly.Hypershunt tap. Installed in population. Increases the number of industries that can be installed on the planet by 1. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Can only be installed within 10 light years of the "coronal tap ... A rare and valuable independent AI core. This is the physical soul of an artificial intelligence, an artifact of astounding complexity capable of sophisticated thought exceeding the human mind. An object of fear, worship, and avarice; wars have been fought over the use and regulation of AI. An AI core is incapable of affecting the outside world on its own. …"Project Ziggurat" is the fourth main mission in the Galatia Academy mission chain. The player investigates Tri-Tachyon's mysterious project of the same name. This mission is available by docking with the Academy at any time after completing "Kallichore Archive" and "Finding Coureuse". The player needs to follow the trail of Tri-Tachyon engineer Kelise Astraia. There are two ways to start off ...The Phase Cloak is used by certain ships instead of shields to avoid damage or quickly reposition. It is known to be used on the following ships: Afflictor Gremlin Shade Harbinger Phantom Doom Revenant [VERY REDACTED] Phase Cloak allow ships to enter phase space, or p-space for short. While in p-space, ships can neither fire, nor be hit by enemy weapons, nor be impacted by most ship systems ...The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. Only two cryosleepers can be found per sector. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. The cryosleepers ("Calypso" and "Tantalus") are named in reference to the 1994 ...

The Hyperion is a High Tech frigate with an immensely demanding upkeep for its size. With its impressive flux values and 3 medium weapon mounts, the Hyperion fills a role similar to a compact destroyer or heavy frigate. Wolfpack Tactics (SPOILERS) 0.96 Reduced mass to 200 (was: 300); affects ship/ship and ship/asteroid collisions etc Added built-in Delicate Machinery 0.95.1a Phase Teleporter ...Dextral Shard. Logistical Data. Recovery rate (per day) 6%. Maintenance (sup/month) 24. Cargo capacity. 10. Maximum crew.

Seriously how does this thing work. Find a coronal hypershunt. fucking die Clear out the friends guarding it. Repair it. Establish a colony within 10 LY of the hypershunt, and slap that thingy on the colony. So long as you can supply ten transplutonics (holy shit), you'll get an extra industry slot. The "easiest" way to supply that much is to ...CSV editors. Edit. Some form of CSV editor is strongly recommended for editing Starsector CSV files, as opposed to a text editor. Starsector uses a comma delimited format, please ensure that your editor of choice is configured for that and not one of the other CSV formats.Encounters A Tesseract Tesseract -class cruiser Facet -class destroyer Dextral Shard and Sinistral Shard class frigates Aspect fighter wing Tesseract breaks into a Facet, two Shards and three wings Facet breaks into a Shard and two wings Dextral and Sinistral Shards break into two wingsu/Spshamrocks3. It's a way to make ships have different, hot-swappable (prebuilt) loadouts without making 3 or 4 different variants of said ship. This is done using the Ship-Skin system and one other, but as an end-user all you need to know is that clicking on the - button of those "config" hullmods changes the behavior and specs of your ...So I've finally got a (fairly) decent colony going, and wanted to share my thoughts on how it's changed compared to before. First of all, the "ramp up" time feels considerably longer, and the peak income from colonies is quite a bit lower now. Things in general just make less money, and a max colony size of 6 means no super huge colonies that ... Like Xyphos, the Sarissa is a defensive fighter, incapable of separating from the carrier. Unlike the Xyphos it takes on a more active role serving as a semi-reliable source of kinetic damage in addition to obliteraing anything that comes close with its Canister Flak system. Note that while two Light Autocannons per craft may seem impressive, the Sarissa's abysmal flux stats mean it can fire ...It repairs hull and armor of one of your ships faster. I do not remember if it repairs CR faster too. (I do not think it does.) Faster repairs also increase the rate of your supply consumption. You do not save supplies by repairing faster. I find that CR, not hull and armor damage, limits how much my ships can fight, especially once I get ...Go to starsector r/starsector • by Bone_Oracle. View community ranking In the Top 5% of largest communities on Reddit. There is a Coronal Hypershunt less than 10 lightyears away from Samarra, and even less from the core worlds of the Scy Nation, this is the closest Coronal Hypershunt I have ever encountered, the Scy Nation will soon become ...

SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. code not provided in this post. Thanks, you helped me figure out the setmarketowner command.

A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Some of these also affect NPC colonies. In Starsector 0.95 threats do not appear till the colony reaches size 4. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0.96, …

The Galatia Academy is an interstellar research institution and university in the Sector. Its campus is located in orbit of Pontus, a gas giant in the Galatia Star System. The Academy provides the Galatia Academy mission chain, the main story element of the game in Starsector 0.95a. A number of repeatable missions are also provided here until the completion of "At The Gates". Around the end of ... The Pulse Laser is a general-purpose medium pulse weapon. It is the larger version of the IR Pulse Laser. With good DPS, a high rate of fire and the ability to deal hard flux, the Pulse Laser is suitable for most situations, although beams and the Heavy Blaster outperform it for specific functions. Hitting fast-moving fighters and frigates will require some skill manually firing on the part of ...Essentially a Heavy Blaster that deals fragmentation damage. This results in slightly lower damage per shot and DPS against armour and shields (Fragmentation is only 25% as effective as energy against these), but much, much higher damage against hull. Has slightly better flux efficiency than the heavy blaster. .95.1a (December 3) Damage set to 1400 .95.1a (November 5) Reduced damage to 1250 ...The Eradicator is a Low Tech Fast Cruiser capable of quickly closing with and destroying targets with rapid, ballistic fire and missiles. The base variant is equipped with an Accelerated Ammo Feeder, making it more specialized towards shooting, while the pirate variant is more able to close in with targets or disengage using its Burn Drive. 0.96 Eradicator: increased deployment/maintenance ...Why are the Tesseracts so easy? I've heard these things are absolutely monsters, I killed them with ease. I took my ziggurat and several capital ships to take the hypershunt, expecting to loose a good 80 percent of my fleet, but when I got in most of my capitals never even got to fire on them, one or 2 at most per tesseract and my ziggurat and ...Jump into a system through a nascent gravity well, or directly into hyperspace. Once activated the fleet will remain stationary for 4 seconds before making the jump. Enabled by the Navigation skill, and can be learned from the Galatia Academy mission "Extract 'Researcher'". Transverse Jump enables both jumping into systems from hyperspace and also jumping out of systems into hyperspace ...3 Silfidum • 2 yr. ago If there is no coronal hypershunt in 10ly radius then no. They are generally found around blue giant stars and are guarded like cryosleepers or other derelict stuff. 12 pimpins • 2 yr. ago Ok so I have to find the coronal hypershunt and destroy it in order to use the tap? 5 Silfidum • 2 yr. agoThe Aurora is a top-end, high-tech cruiser. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. The Plasma Jets ship system allows it to gain massive speed to either attack or retreat. A powerful epitome of High Tech playstyles in a player's hands and a ...Community content is available under CC-BY-SA unless otherwise noted. The Guardian is a derelict battleship found defending the Domain-era Cryosleepers. Because only 2 Cryosleepers generate per Sector seed, only 2 Guardians can ever exist in the sector, and for a very good reason. Like all Derelict and Remnant ships this ship is hidden in the ...၂၀၂၁၊ ဇွန် ၂ ... We're *just* investigating... Starsector 0.95 (formerly "Starfarer") is an in-development open-world single-player space-combat, roleplaying ...Colony management is kinda busted in 0.95. TL;DR: The new upgrades seem to push players unavoidably into even MORE Alpha-Core-Admin spam than the last version. That's because the requirements for all the little goodies to function - including the hypershunt and the cryosleeper and the fusion lamp - all necessitate an array of extremely-specific ...How about this: Since hypershunt are so rare and so guarded, and so fucking expensive to repair, buff. Range: 10LY to infinite. Cost: 10 transplutonics to 5 transplutonics. Benefits: +1 industries to +3 industries. Perk: High Powered Computational matrix : all AI cores used in this market have their buffs increased by 15%, overclocks ...

Ships. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech .The Glimmer provides long-range support fire from its array of energy weapons, keeping up flux-pressure on opposing forces. A remnant of the autonomous AI fleets developed by the TriTachyon Corporation. Illegal under Domain (and Hegemony) law, and an abomination to the Church of Galactic Redemption, the First AI War saw these creations purged ...r/starsector • [STORY] Office Lady in Space: The Domain Froze Me to Do Accounting, but I End Up Employed by an Unhinged Warlord That Thinks the Universe is a Game?! (1) ft. Legio, UAF, Sierra, PAGSM, and others.Instagram:https://instagram. lincoln schaumburgffxiv poetics farmingde fastlinkpower homeschool cost Seriously how does this thing work. Find a coronal hypershunt. fucking die Clear out the friends guarding it. Repair it. Establish a colony within 10 LY of the hypershunt, and slap that thingy on the colony. So long as you can supply ten transplutonics (holy shit), you'll get an extra industry slot. The "easiest" way to supply that much is to ...Destroyer. Category page. Edit. Destroyers are the second size of ship. Generally, they're a middle ground between cruisers and frigates . i ready reading diagnostic scores 2022dmv in iowa city Go to starsector r/starsector ... By the time you can use the Hypershunt (And if you even get lucky enough to find the damn item required to use it) you'll already have multiple colonies at a large size (Volatiles required is huge) and that extra industry aint gonna make you much more money, whereas a Cryosleeper makes a large sector area very ... ronnie coleman maximum squat Destroyer. Category page. Edit. Destroyers are the second size of ship. Generally, they're a middle ground between cruisers and frigates .Category page. Edit. Weapons that are part of the Omega faction, introduced in version 0.9.5.I have the same problem, I can't install the hypershunt tap. I have already one in the same system but I can't install another one on the other colonies. I thought (and reddit commentators said the same) maybe it is because the system is 10.0 light years away from it and only the one planet where I installed it reaches it...