Hoi4 combat width.

More divisions : lower stacked attacks in battle. For example : 2x40 vs 4x20. In each battle 40 do 20+20x4=100 each damage. While 20 do 20 damage each. 200 vs 80. Unless they stack, in which case it’s. 20+60x4=260 vs 40+40x4=200. …

Hoi4 combat width. Things To Know About Hoi4 combat width.

Feb 12, 2022 · Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed... These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.I would assume its the same width as the type of tile you're trying to invade, unless there is a specific combat width for a "beach". International-Key723 • 2 yr. ago. Dammn 2028 hrs in the game and never gave naval combat with a thought lol 😆. International-Key723 • 2 yr. ago.Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...What is peoples opinions of optimal combat width? Considering the line is 80 (+40 per additional province) my view is that it makes sense that division with should be either 10 or 20 (20 preferred for me) yet I have seen people mention up to 26. Just wandering what people find works best. Right now I find 20 seems theoretically the most logical. It means you get 4 divisions attacking from one ...

Funny Colors Show Arms Against Tyranny "Meta". Yes, on paper. Combat Width is only a small part of your division design, so you need to remember other things too. 6/1 will take a lot of losses for example. 15w doesn't work well with tanks either. 5/0 10w will also have higher soft attack per width.

The combat with of forest is 84/42 and from plains it's 90/45. Infantry. If you divide the 42 into 2, you will get 21 width. This will be the optimal combat width for forest. With 21w divisions, you will have 4 of them in combat …

To copy directly from the previous link, these are the bonuses a 10 Width has over a 20 Width: Stat Two 10 Width % compared to One 20 Width HP 1.03% Organization 79% Soft Attack 41.45% Hard Attack 17.58% Defense 11.18% Breakthrough 25.04% Manpower 8.26% Total Production Cost 27%.There isn't an ideal combat width. It depends on circumstances and play style. For example, 25 width is ideal for mountains but is poor in other terrain. Are you a player that will micro your troops so you keep 25 width divisions in mountains? I find that a single width isn't best anyway. For example, as USSR most of the terrain is forest or …For example, I have noticed, that in early - mid game 21 combat width are working fine against Allies. Against German: it is more complicated, they like to do 27 combat width with some support. I throw against them 27 or 30 combat width divisions with more soft attack ant breakthrough thanks doctrines, support companies and army spirits.Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. WanderingFlumph • 6 mo. ago. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44.{"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"README.md","path":"README.md","contentType":"file"},{"name":"combatwidth.py","path ...

Apr 17, 2022 · For example, as USSR most of the terrain is forest or plains so a 22 width is good and doesn't do badly in hills but performs poorly in urban and marsh. So if I have an Urban strong point to defend I could add a single 40 width with heavy tank to act as the lynch pin of the defence. Mostly, for SP it isn't worth worrying about combat width.

HOI4 wiki on terrain width. You can see the various terrain widths in the table there. You can actually exceed the combat width by up to 16.5%. The penalty for doing so is: ... The infantry combat width reduction is also nice, you can do some templates like 10-1-2 inf-arty-AT which comes out to 21w and pierces most AI tanks. Mobile Warfare seems to be …

Using the calculator for optimum combat width (see Downloads), we find that for Eastern Poland, Plains: 17, Forest: 25, Marsh: 11, Urban: 3 provinces. Putting this in the combat width simulator yields the following graph: Optimal combat width in Eastern Poland.Sep 24, 2023 · The combat width of a division is the total width of its battalions. Most battalions have a combat width of two, artillery (including motorized and self-propelled) guns have a combat width of three. Anti-tank and anti-air battalions (including motorized) have a combat width of one. If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 widths when attacking. It also cannot defend against either 10 or 15 widths. This is done with 15% coordination for the 45 widths. 4.I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. My basic infantry template would be 10 inf. btn. (20w) - Light Infantry. Or something like 14-4 inf/art with engineer support - Reg Infantry. Or 12-6 inf/art with engineers - Heavy Infantry. These are ust suggestions of course.That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why.

In the United States, around 30-40% of the food our growers produce ends up wasted. On a global scale, the numbers are even more striking: Nearly half of all food produced around the world each year is wasted, and this equates to about 1.4 ...When it comes to choosing a bed, one of the most important factors to consider is its size. Among the various options available, the king size bed is highly sought after for its generous dimensions. However, not all king size beds are creat...The rule was that divisions need to fit into the combat width effectively. 1,2,4,5,8,10,20,40 all fit into the width of 40. Small divisions tend to not work out to well, as they tend to die (and lag games), so people gravitated towards 20 and 40. When tiles have different widths, there will not be an overall best width, but instead best widths ...Jul 22, 2016 · Probably a width of 10 would be even better, but a confirmation from someone who tested or simulated these scenarios would be good. #5. Showing 1 - 5 of 5 comments. Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. I normally like to use a combat width of twenty and I normally don't use marines. Military service is a noble and selfless calling, but when it comes time to transition back into civilian life, many veterans find themselves struggling to adjust. One of the biggest challenges they face is finding meaningful employment.hoi4-Combat-width-simulator. Important features of this simulator: Change the province types you're fighting in. Change the weights relating to from how many sides you're attacking. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. This gives a more realistic view of ...More divisions : lower stacked attacks in battle. For example : 2x40 vs 4x20. In each battle 40 do 20+20x4=100 each damage. While 20 do 20 damage each. 200 vs 80. Unless they stack, in which case it’s. 20+60x4=260 vs 40+40x4=200. …

7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of:These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.

Mar 4, 2018 · The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats. 1. Basic Templates. 20 width infantry template. Later on you should upgrade this one to 40 width (14infantry + 4 art) 10 width anti-tank template. You should have this template behind the frontline. This is a monster when comes to destroying tanks. 40 width better anti-tank template. Military Police Template.While Skype seemed to have a horse in both races — professional workplace chat services and social video chatting — other services emerged, carving out specific niches. For example, FaceTime became the go-to social video chat service.I'm actually building 18 width line infantry, 15 width marines, 10 width paratroopers, and 25 width mountaineers, using marines in jungle and marsh, moutaineers is hills and mountains Now they just need to buff armor because at moment I think its pretty severely underpowered. One of the more commonly overlooked changes that Black ICE makes is to the combat width for land warfare. The base width is now 75, and the change is intended to put a higher emphasis on flanking, reduce the amount of divisions that can participate in a battle, and accommodate the typically fewer amount of divisions used in the mod versus …

If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...

Plains 30 width, mountain 25 width, marshes 78 width, Urban 96 width. The best width to go for is 21 width for infantry, but 27 works for attack divisions. 40-45 width is generally good for tank divisions. WanderingFlumph • 6 mo. ago. Honestly the meta is a lot more open to any width but 27 is pretty good as well as large units like 42 and 44.

While each terrain has an ideal combat width to utilize, the most popular ones in HOI4, from lowest to highest, are 10, 15, 18, 21/25, and 41/45. The advantages of each combat width in HOI4 are as follows: 10: Best for garrisons and low-supply area.Funny Colors Show Arms Against Tyranny "Meta". Yes, on paper. Combat Width is only a small part of your division design, so you need to remember other things too. 6/1 will take a lot of losses for example. 15w doesn't work well with tanks either. 5/0 10w will also have higher soft attack per width.Jun 17, 2023For plains, the end-game combat width is 10, allowing a total of 20 regiments to engage in combat. Thus, the maximum effective size for combat units in plains is a stack size of 60 (60,000 soldiers). Management: For ease of management, some players prefer to build small, modular stacks of armies (for example: 3 infantry and 2 …Calculate the minimum and maximum areas of damage and combat penalty for different modes in HOI4. See the difference between different areas, such as mountains, desert, …14 15-Width Infantry: Desert Specialists. If players are looking for a cheaper and lighter variant of the standard infantry template, a 15-width is their best bet. Requiring less equipment and ...Combat Width As a part of our efforts to shake up the 40/20 width meta, we have made changes to the combat width of province terrain. Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75.The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.

If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why. Provinces’ width stats will now range from 75 (mountains) up to 96 (urban). Plains provinces get a new combat width of 90. The post also reveals the developers are “looking at reducing the overstacking penalty” applied to armies that have too many fighting divisions for the width of the province they’re in.Instagram:https://instagram. what lure attracts ghost pokemonarchitectual alliance osrsg19x vs g19torrington telegram obituaries Combat width: Maximum amount of battalions that can fight in a province. "+Additional attacks" is how much combat width will be added for each extra direction of attack into the province. Movement cost: Increases the distance units have to travel by this factor.7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of: half an ounce in millilitersemory employee email Combat width. spectrum outage arlington tx Aug 1, 2020 · Explanation: This template is suitable and designed to fight in desert or plains that give 90 combat width and 45 additional because 15 width is a great multiple for this situation. Future Tweaks: Add support anti-tank if you are at war against Germany or country that produces tanks. The maximum concentration of force of both sides in a battle is limited by its combat width. The available width is increased if attackers are engaging from multiple provinces (flanking). Base width, and subsequently flanking width, is dependent on terrainwhere the combat is taking place. The combat width of a … See more