Underrail builds.

This is a pistol Bullet Time build. It's focused on Most Effective Tactic Available in this game: alpha strike. Attack first, burn your cooldowns and do as much damage as possible before enemy has a chance to react. Best defence is offence, as dead enemies deal 0 damage per turn (except those acid muties).

Underrail builds. Things To Know About Underrail builds.

Pistol build + versatility ensures dexterity both reduces AP cost and increases effective skill, plus gun-fu increases point blank range through melee. Raise Guns to 70 for feats then pump the rest into melee instead. bullet time, gunslinger, aimed shot, gun fu are the most important feats you should get asap.Before you Play the UnderRail game, you will definitely want to know these simple but useful tips and tricks. If you have any tips feel free to share with us! ... Builds. Take a look at all perks you might be interested in and make sure you have the stats for them beforehand. You only get 6 stat points by leveling up, and in certain cases you ...Re: Help with sword/psi build. « Reply #2 on: September 28, 2021, 06:24:08 am ». Can confirm. I did thought control/sword build. It was helpful in the beginning but by the midgame it was wasted points. Better off going for grenades. Psychokinesis might be a good option. Get force user.3 will is going to leave your metathermics dps pretty low, unfortunately. But you absolutely can't go below 6 int. Beyond the consequences that'll have for the psi slots and crafting you'll need to do, 6 is the threshold for premeditation. The free spell is functionally mandatory for all psi builds, especially so for a metatherm build.

Jun 20, 2023 · Bullet Time. When activated, reduces action point cost of firing firearm pistols by 30% until the end of the turn. Cannot reduce the action point cost below the hard minimum. The final reduced Action Point cost is rounded down and can't go below 4.Re: Regrouping your most fun builds in this topic. Here is a template for a versatile melee build that uses crossbows, traps, grenades and also has PSI support that you could easily remove/ignore but I would not recommend it. Notice 10 unspent ability points. You will use those depending on what weapon you choose.Don't try to be a jack of all trades. 2 - Psi builds are some of the most powerful in the game, but they need a lot of investment to be good, so, again you need a specialized psi build. 3 - Many quests in the game can be done with dialogue, but you WILL be doing a lot of fighting regardless.

Psi-Assassin-Trapper (DOMINATING, MIN-MAX OPTIMIZED, COMPLETE GUIDE) by Jacquemort. I made an extensive guide for a psi-assassin-trapper build for DOMINATING for anyone that would be interested in it. I'm just dropping the forum link and the google doc here so it can reach more people. Godspeed you derailed !Weight: 0.05. Value: 2000. 200 SGS Credits. 67 Stygian Coin. 40 United Stations Dollar. 134 Zlatortiya. Chemical Pistol can be crafted by mounting a chemical collector and a dispenser onto a special pistol frame. Type of collector will determine the subtance the pistol can fire, while dispenser will determine in what form the substance is fired.

Full psi, 9 INT, max Will. Get effective 105 mercantile, 75 Intimidation, 110 persuasion. You'll practically able to craft most stuff thanks to high INT, passed all speech check for maximum lore, and having the most broken build in the game. #3. get_Biden_blasted Jan 19, 2020 @ 3:03am.A bit mobility for escape or chase. A bit of high damage (Highest I have is 2.9k against Tchort) LTI can quickly give you another shooting spree. Premed help with your pain usage. Cons: Heavy Ammo Use (Primarily for SMG) Low Resolve (Suspectible to mind attack) Depend on Critical (Critical resistance enemy will use SMG or snipe) Contraction ...This is a pistol Bullet Time build. It's focused on Most Effective Tactic Available in this game: alpha strike. Attack first, burn your cooldowns and do as much damage as possible before enemy has a chance to react. Best defence is offence, as dead enemies deal 0 damage per turn (except those acid muties).Dec 17, 2022 · Types. Weapons and other means of offense in Underrail are split into 8 skills: guns, throwing, crossbows, melee, traps and the psionic disciplines of thought control, psychokinesis and metathermics. The term weapon specifically refers to weapons that go into your character's weapon slots. It does not include utilities, traps or psi abilities.

The main purpose of this system is to allow players to level at a similar rate regardless of what their build and play-style is. Going through the world stealthily, guns blazing (or in some cases diplomatically) or anything in between should now earn you similar amount of experience. ... These items are scattered throughout Underrail, mostly at ...

This is a pistol Bullet Time build. It's focused on Most Effective Tactic Available in this game: alpha strike. Attack first, burn your cooldowns and do as much damage as possible before enemy has a chance to react. Best defence is offence, as dead enemies deal 0 damage per turn (except those acid muties).

Per page: 15 30 50. Underrail > General Discussions > Topic Details. Basically a sort of stealthy trickster build that focuses on stealth and crossbows for combat, with high trapping skill to lure in and bamboozle enemies with perfectly laid plans. Probably also including some hacking and lockpicking for more flexibility.Mar 17, 2021 · Expedition is the first expansion of Underrail.It was released as a paid DLC on July 22 2019. Story. In Expedition you'll be able to take a break from the usual metro-crawling to take a boat to the infamous Black Sea, a massive underground body of water.There, among the old and mysterious ruins of an age long past, you'll face the …SMG Spec Ops. I often see people asking for SMG builds, or for help for them, with the default assumption of high dex and high per with low str. I think I have a superior SMG build, though I've never played it myself. Max dex, max melee, versatility. Other abilities to meet feat prereqs, namely full auto, sprint/spec ops, suppressive fire, and ...Make a new game and get to the doctor (Pasquale) asap. Activate psi then save. Upgrade back to the normal game, load the game. You'll have a new feat that reduces your psi by 10 but allows you to inervate based on will. Now export the character and make a new game with said character.There are classic routes to mix: 1) Traps (you need feat to place them in combat) 2) Grenades / knives. 3) Psi. Without mixing: kiting + food + lots of drugs. Plus you need few gears to counter phys (heavy) and psi dmg (light). Strange that none told this, but you need Taser and you need dirty kick.Since Combo was nerfed I was neglecting it but I got a new idea for a build around that feat which abuses the Combo mechanics: Quote If you land three consecutive damage dealing unarmed or fist weapon attacks against a single target in a single turn, the third attack will deal 100% bonus damage and have 20% chance to stun the target for 1 turn.

The builds ends up with 30 attacks per turn doing 62 to 117 damage per non crit punch. You get to spend over 360 movement points per turn. And you have 600 dodge and 800 evasion before any short term buffs.Per page: 15 30 50. Underrail > General Discussions > Topic Details. Basically a sort of stealthy trickster build that focuses on stealth and crossbows for combat, with high trapping skill to lure in and bamboozle enemies with perfectly laid plans. Probably also including some hacking and lockpicking for more flexibility.My first playthrough of Underrail was a psi build but it's been a while so I kinda forget what it entailed. Psychokinesis is good all game, tele punch pulls a lot of weight with its stun, and when you get force user you can one-shot a lot of things. Electrokinesis is also good for the guaranteed stun. The force field is good for boxing yourself ...Oh and gun builds are strongly recommended as they make use of high Perception, which allow you to reveal traps and hidden objects without external help. Plus, any build can make use of grenades with 40 effective throwing skill. Its the best skill that requires the least investment.You probably don't really need 12 INT. Most likely, you're not going to need that many innervation slots, especially with a Psychosis build when you're just going to be spamming a small handful of your highest damage abilities. Personally, I'd shuffle a couple points out of INT and one point out of WIL and pick up 6 DEX for Grenadier.The build i linked earlier does contain mechanics investment, but tbh every build also wants electronics to build an energy shield. Helps hammer tanks as well since you can slot in your sledge with an electrical emitter, and you need elec for that. You need some tailoring as well to craft armor.Anyways, for a first playthrough, I would advise a few things: Take a lot of CON when you create a character, low CON builds are viable but can be frustrating for new players. Absolutely always, without exception, level your primary offensive skill (s) on EVERY LEVEL UP. Don't lose heart, this game is brutally hard for newcomers, but it is so ...

Main article: Skills. You have a total of 120 skill points to spend on the various skills available. You may spend up to 15 points on any skill during character creation. You can click and hold to assign more than one point with a single click. After character creation, your character will gain 40 skill points every level.

Hey all. I've been playing a myriad of builds, and I think I've landed on a new one I'd like to try. I'm aiming for a theme based on Fiona Glenanne from Burn Notice, using explosives and pistols. Looking through the pistol feats, it seems like I should target a high critical build. The build is tight, though, because of the 6 str requirement for Steadfast Aim. Here's what I'm thinking, please ...You're the best. I'm playing on 1.1.1.1 so guess that won't affect me. Both are good. Choose Psychosis if you want to max metathermics and Tranquility if you want to max thought control. Keep in mind though, that throwing skill pretty much works as a substitute for metathermics. Psi is still powerful enough as either tranquility or psychosis ...The two easiest builds are heavy armor & assault rifle, a guide here: Imo, a stealthy psi with tranquility (just take the tranquility build from the link above and max stealth on it) is the more interesting of them. But either of them is easy once you get past the initial hurdle of a low level character.This is a Tranquility build, but it can be easily converted into Psychosis by changing a few feats. This character can detect Death stalkers at lvl 16-17 with crafted stealth gear and motion tracking NV goggles, he can also defeat all gladiators in Arena in 1-2 turns with no sweat. [deleted] • 3 yr. ago. Hi, I am currently evaluating multiple builds (psi, chem pistol and shotgun) for a playthrough. After doing a bit of research I came up with a rough template for pistol and psi. Shotgun however I am at a loss, I have to spread my abilities way too thin for my taste to even start trying the build. Strength: 7 for Full-Auto ( 5 is the absolute minimum here to even use shotguns) Perception: 9 for ...A gimmick psi build. Thought Control, Tranquility. Damage comes from Neural Overload. High mobility for a psi build.Thought Control has no ways of dealing wi...Saving the guy from azuridae requires some level of stealth and .44 Hammerer for guns build, and even then, you need the RNG for it to not suck. Buying enough grenade means you can't buy enough ammo, so it means that you need pickpocketing, so it's at least 30 points effectiveness early. Tl;dr dominating fucking sucks.The two easiest builds are heavy armor & assault rifle, a guide here: Imo, a stealthy psi with tranquility (just take the tranquility build from the link above and max stealth on it) is the more interesting of them. But either of them is easy once you get past the initial hurdle of a low level character.What builds do you know that would handle all kinds of enemies well and be really interesting? So far, only 3 options come to my mind: A hand-to-hand fighter with maximum agility (power fist for robots). Mind control + time Psionic. Shotgun with maximum Perception (powerful, but not as much as pistols).Main article: Skills. You have a total of 120 skill points to spend on the various skills available. You may spend up to 15 points on any skill during character creation. You can click and hold to assign more than one point with a single click. After character creation, your character will gain 40 skill points every level.

Underrail character build calculator & theorycrafting tool. Base. X. Strength: ? Dexterity: ... Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15 ...

Except it isn't 15% damage reduction. It's 15% of what gets through first the shield, then the armor, because UnderRail reduces damage in layers. Since it's a metal armor build, only maybe 10-20% of damage will get through, then Conditioning will reduce 15% of that - so, 2-3% damage reduction.

Energy pistols. Lower damage potential than an average firearm of the same quality. Light weapon (dexterity reduces AP cost) Low-medium range. Increased precision compared to firearms. Special damage types and effects. Very high impact speed, bad against energy shields. Rare especially early on.Underrail character build calculator & theorycrafting tool. Base. X. Strength: ? Dexterity: ... Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15 ...Join the discussion on r/underrail to see who has the most fun with different builds in the game. Find out which ones are the best, the most challenging, and the …Temporal Shotgun Build. I've completed my first playthrough of the game today with a crossbow assassin build. now i wish to start a new playthrough as a temporal manipulation shotgunner. ive tried myself at a build, yet im not certain whether itll survive with it. Here is my build: (due to incompetence i updated the build below)This is a Tranquility build, but it can be easily converted into Psychosis by changing a few feats. This character can detect Death stalkers at lvl 16-17 with crafted stealth gear and motion tracking NV goggles, he can also defeat all gladiators in Arena in 1-2 turns with no sweat. [deleted] • 3 yr. ago. AncientToaster Apr 27, 2017 @ 8:46pm. I need the "You're stupid, here's a build" build. I've started, given up and started again, this game over and over, and I just cannot seem to get past the mutant area with any build I try on my own. I've tried sneak, Psy, Guns, Melee...all fail. I need someone to give me the ultimate idiot build that will ...Crafting. Underrail features an elaborate item crafting system. A vast majority of the armor, weapons and some other items encountered in the game are based on the crafting system, which also works as the random generation system. The player can craft the exact same items with the right blueprint and parts of identical quality.Since Combo was nerfed I was neglecting it but I got a new idea for a build around that feat which abuses the Combo mechanics: Quote If you land three consecutive damage dealing unarmed or fist weapon attacks against a single target in a single turn, the third attack will deal 100% bonus damage and have 20% chance to stun the target for 1 turn.A quick and dirty demonstration of what pistols can do post patch. Bullet Time OP.This is a hacked together version of the 5mm pistol build I played a while ...I would like someone to share a spear build - I need stats, skills, feats and maybe some general tips - like what armor to use. I plan on playing on normal difficulty, no psionic powers if possible. I've almost finished the game on normal before with SMG-assasin build (abandoned the game right before the final boss because of the IRL stuff and did …Join the discussion on r/underrail to see who has the most fun with different builds in the game. Find out which ones are the best, the most challenging, and the most versatile for each level.Chemical Warfare Build. « on: June 06, 2021, 12:18:42 pm ». I wanted to break rules of geneva convention as much as I can. Main idea was to trap all exits from room with poisoned bear traps or acid chemical traps and gas it + toss some magnesium grenades or flashbangs. I made this build just for that specific moment, but it came out much ...

The two builds that I had the most fun with were -. - Crossbows + trapping, stealth, and heavy crafting focus. - Psi, with a focus on telekinesis and thought control, crafting for medicines and psi gear. I've not beaten the game once yet, but rolled another character, a sniper/shotgun build that uses the temporal contraction/dilation skills ...The gist is build for dex/agi unnamed strikes focus - you want as many attacks per round as possible. Take psychokinesis and Force User. Your psi-boosted machine gun punches hit like a truck, you have two ranged stun powers, electro-trap, implosion chunks bosses hard.Versatility Chemical pistol build on Dominating. Lots of acid, lots of crits.The toughest mission of the three Oligarch quest lines. Lack of chokepoints, few...While doable in base, the full supersteel build is only possible in expedition. This is my viable metal armor combat glove build that by endgame DOESN'T use tabis, and focuses on Str and tanking instead of pure dodging and CC (Although it'll kill 3 per turn with pure fists regardless, and this build one turned Carnifex at lvl 21Instagram:https://instagram. vita taxslayerpronordyne serial number age5 8 180 lbs femalewells fargo bank wire address I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. First I avoided dodge/evasion, on paper I found those somewhat underwhelming, they sound really good when fighting against weaker enemy, but strong enemy probably ...Underrail character builder. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty 2016-10-22: multiple saves, full feat text, expansion ... walb weather dopplerccrmc shift select Jul 29, 2021 · Melee. Melee is a skill . Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating. — In-game description. Related Base Ability. Skill Synergies. Strength or Dexterity (whichever is higher) None.This is my first ever build. I want to use it in hard or dominating difficulty, as I have only played on normal so far. I wanted to do a build using Blitz at some point because that sounds fun and my last character was really slow. jen psaki feet Saving the guy from azuridae requires some level of stealth and .44 Hammerer for guns build, and even then, you need the RNG for it to not suck. Buying enough grenade means you can't buy enough ammo, so it means that you need pickpocketing, so it's at least 30 points effectiveness early. Tl;dr dominating fucking sucks. Tchort is weak vs neural overload. You can simply run to him, cast force field on yourself to shield from tentacles, then pop all the drugs you have and neural overload him to death. Also you can use force field+stasis combo for total invulnerability. Overall for my psi build this fight felt like total cheating, since nothing there can hurt you ...