Starsector twitter.

1.1.1: advanceInternal is now called with the ship's timeflow as a multiplier 1.1.0: added drone activators 1.0.5: fixed charged drive being added to every single ship

Starsector twitter. Things To Know About Starsector twitter.

This is probably going to be your HE ballistic of choice until you get access to medium ballistic mounts, since the low damage per shot is noticeable against anything with >750 armour. Light Autocannon: B-. Poor man's Railgun, Light AC is the budget kinetic option that is very efficient.240 AI ship points means 50% boost up to -50%. Basic maintenance (standard) is 70%, meaning up to 20%. Combat endurance on AI core gives +15% readiness, 35% now. Crew training grants 15% unless you start spamming capitals, 50%. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%.Also try to install to a different folder instead of over the old SS install, if there are files that Alex made redundant they can mess with the new install (This has happened twice in previous updates) Or just delete the old one if you don't think you'll use it again. 4. DontFearTheReapers • 5 mo. ago.There isn't really any reason to wait, if you find a good system. if you find a good system, the first colony should have low hazard. 50-75 ideally. worst 100. That colony is going to be profitable, even if you don't build anything on it. So even with no investment, its going to pay for itself+ a little bit more.Beta for Starsector 0.96. Contains a whole bunch of changes intended for next major release, but not the two main new additions originally planned. Minor alterations from Nexerelin closed beta .10.6x. Changelog. Assets 3. All reactions. Nexerelin v0.10.6x. 07 May 14:43 . Histidine91. v0.10.6x f4e6104.

Also try to install to a different folder instead of over the old SS install, if there are files that Alex made redundant they can mess with the new install (This has happened twice in previous updates) Or just delete the old one if you don't think you'll use it again. 4. DontFearTheReapers • 5 mo. ago.It's a high tech phase destroyer and because of its ship system, probably the best destroyer overall. But it costs 20 points to deploy, almost as much as a cruiser. The Doom, a high tech phase cruiser, costs 35 points to deploy - and for just 5 more points you could deploy a low tech capital ship.

New Ship, New Drones, Added a bunch of descriptions, Still left that blasted Grav Blaster in there! Start a new savegame as I've changed ship ID's which will brick saves using the old version. Enjoy. Logged. My Mods. Of Ludd and Lions / Everybody Loves KoC / Plight of the Valkyries / Manic Miners / Periphery Planet Pack.

Pegasus: Back to 4 large missile slots, weee! Hull no longer has the exceptional property of letting missile hardpoint weapons rotate. Reduced shield efficiency to 0.8, the midline standard (was: 0.6) Reduced max speed to 35 (was: 50) Reclassed as "Missile Battleship". Executor: Still at 0.6 shields and 50 speed.Fractal Softworks' Starsector (formerly Starfarer) is a top-down space combat game. As the player, you directly control your own ship, while issuing orders to other ships in your fleet. The game is currently under heavy development, and many planned features are not yet implemented - however, the planned gameplay for Starsector goes above and ... The game stops displaying the engine exhausts (or it flickers) when the game starts getting unstable. Also when ships are destroyed some of them drop my frames down to like 10 FPS. I can move the camera away from the wreck and my frame rate jumps back to normal. I've tweeked graphics lib to the lowest it can go.Slipstreams are "rivers" in hyperspace that propel fleets along their length at high speeds. They can be used for fast, fuel-efficient travel, or pose barriers that must be crossed. Motion along a slipstream costs half the fuel to travel the same distance normally in hyperspace, in addition to the fuel savings from traveling above burn 20. Slipstreams in the Sector largely follow pre-defined ...Another hotfix (warm, at this point?) for Starsector 0.96a is out! Bug fixes, balance tweaks, and a return of the Pegasus to most of its former glory. Hoping this is the one and it's on to .96.1a from here, let's see!

"@MonkeyKingZobe You could try world of horror game you might like it . Grand intention adjustment is even better . If you want a challenging game try dark raider , kenshi,aeterna noctis or gujian3. If you want to try even harder game try amazing cultivation simulator or starsector."

May 5, 2023 · File size mostly. The JRE is a big chunk of the total. Planning to switch to 64-bit for the .8.1 release, though. Seems like more people need to install a 64-bit version than would need to install a 32-bit one, if that makes sense. Thanks for the reply! I kinda figured it had to be either licensing or file size.

The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. The command hullmods cost 0 ordnance points. Current features. Retreat when the ship is below a certain hull integrity level. (90% or 60% or 30%) Retreat when the ship has exceeded its peak performance time.As far as i know you can't get nanoforges from remnant fleets like you can for ai's. I've only ever found nanoforges from salvaging mining stations and orbital habitats. You could also raid factions worlds that have nanoforges and take them if you have the marines for it. Thanks for the help.As far as i know you can't get nanoforges from remnant fleets like you can for ai's. I've only ever found nanoforges from salvaging mining stations and orbital habitats. You could also raid factions worlds that have nanoforges and take them if you have the marines for it. Thanks for the help.Luddic Remnant Concepts - Elite Time Dilation Frigate - Consequence. Consequence is an elite time dilation gunship that is supposed to be the low tech equivalent of Hyperion. It's a mix of vigilance, mudskipper MK II and scarab. A highly mobile, armed with a high caliber ballistic weapon and a mid sized missile launcher, with the addition of ...May 5, 2023 · Mod Details. This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS.ini file within the GraphicsLib folder in a program like Notepad++. After each step, check to see if the problem is gone: 1. Set "useLargeRipple":false. The large ripple uses a lot of video memory.

Diable Avionics is certainly my favourite faction mod in terms of ships. Excellent aesthetic and balanced decently well. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. I find the valiant 9th+ gen wanzer is a great escort for conventional bomber wings.Domain era probes and a lot of missions tend to spawn on the outer 2/3 of the map, and since the map is (typically) wider than it is tall, you'll find that most stuff appears on the extreme left and right sides of the map. If you increase the map size I'd highly recommend increasing the number of gates that spawn (in the settings.json file).Long Summary. This mod adds 10 drinkable alcoholic beverages to the game. Each has their own effect when consumed - but beware the withdrawal! All vanilla Factions get their own, unique alcohol with full economy integration including price fluctuation and shortages. Buy cheap, get high!"Starsector's mod scene sounds funny. I know games can crash because of conflicting mods, I've never heard of a game where mods ARE compatible but a crash is forced because the modders hate each other so much their mods scan for other specific mods and crash the game if detected"Starsector is a single-player sandbox style space role-playing game with strategic elements. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. The goal is to give you lots of meaningful choices in a malleable world.

Initial Submission. Updated for Starsector 0.96a. Overview. ThirstSector is a complete portrait replacer for all generic and named characters in the base game. ThirstSector is a SFW mod, with a separate and optional NSFW expansion pack. All images were generated by machine learning and then edited manually. Currently Supported Mod Factions.Planet Search. This mod adds a search box to the planet list. That's all. It works as you'd expect. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. It's a utility mod and can be added or removed at ...

With this mod, any Gate can provide endless exploration. At the cost of 5,000 fuel, you can create a round-trip connection to a random Gate anywhere in the galaxy. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games.Starsector is a single-player sandbox style space role-playing game with strategic elements. That's quite a mouthful, though, so here's what it boils down to - fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. The goal is to give you lots of meaningful choices in a malleable world.Let me explain: While the game is only 15 USD. I live in Brazil, and it is kinda expensive for me. Since the game is not on Steam or other stores the prices don't adapt to my country's actual income. I fully intend to buy the game, but I really want to take a look at it first and I heard activation keys are unlimited.What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0.1.3, save that savegame again but with 0.1.3 (which fixes the serialization issue), at which point it should load okay and you can upgrade Starsector back up to the most recent version.First point: The S-mods have made combat ships able to become extremely strong. By contrast, the carriers don't really get much benefit from having extra mods since the bulk of their power comes from the fighter wings, and there isn't much support in the hullmods for fighters. Expanded deck crew and recovery shuttles are both needed, but beyond ...Better Active Sensor Burst: Do not disable Sustained Burn when using Active Sensor Burst. Fleet will move slowly for the cool-down duration (instead of doing full stop). Scavenge as You Fly: Use Scavenge ability as soon as it is usable. There is a new ability (with blue scavenge icon) that is used to turn this functionality on.The likely case is that you didn't find the bounty. They're still roaming about in the system. The derelict you found is probably from a battle they had with some prospector or [redacted] fleet or picket. If the bounty was killed by a third party you'd still get credit for it. It probably ran out of time and despawned.Move in the direction you want to go and activate the "Hyperwarp Jump" ability. Warp distance is based on current burn level: 0.5 light-years per burn level. Press "W" during autopilot to set your fleet to the correct velocity for warping directly to your destination. Can't be activated near non-allied fleets.Starsector version 0.95a is now out! Here are some of the new things you can do in this release: Complete story missions and uncover some of the mysteries of the Sector. Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship. Make playstyle-altering choices using a revamped skill system.That is one of the most unique things in Starsector. Each ship hull has its own unique ability which contributes to its playstyle and role. Tech level also plays a significant role. There are three general tech levels in the game - high tech, mid tech, and low tech. Each faction in the game has a tech level they prefer.

r/starsector • New Alex "blog post": Alex discusses the influence Star Control II: The Ur-Quan Masters had on Starsector and his general game thinking, to celebrate UQM's 30-year anniversary! pistolshrimpgames

Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your choice. This will require Alpha core, some fuel and machinery. The limit on how many you can add is two IIRC. Good for when you have a great system, but absolutely no stable locations. 82.

Motherless behavior (ft. Iron Shell, UAF) 509. 44. 44 comments. Best. Add a Comment. popkillerlight • 27 days ago. this makes for a very effective way to prevent people from stealing code. just making variables, objects, and class names so whack, it's basically unreadable and hard to reverse engineer. 159.This mod makes the Sector size bigger and let's you change the number of star systems generated, with a new hyperstorm map. By default this mod does: Increased map size 1.3x. Doubles the number of star systems, including blackholes. New hyperspace storm pattern. Adds an option to toggle the creation of hyperstorms. Custom amount of …Re: [0.6.2a] Version Checker v1.1 (released 2014-08-28) Version 1.1 is up, get it here ( mirror ). I added support for the more common patch notation where minor updates are given a character (v2.4b instead of v2.4.1). I also made it so a .version file can point to a local master when dev mode is enabled.Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. It was then at commented and written by Ayomide ...Feature list. smoothly reskins shields with cool hexagons. vanilla-imitation visual mode. disables vanilla shield rendering for a true performance boost. three shading modes available (settings.json to change) can be added/removed from saves whenever. requires hardware supporting gl330.star sector @starsector Joined December 2011 29 Following 13 Followers Tweets Tweets & replies Media @starsector hasn’t Tweeted When they do, their Tweets will show up here.May 5, 2023 · - Updated for Starsector 0.9.1a - Added Carrum-class Light Freighter * Analogous to the Basileus-F, but beefier and better-armed - Added Ixon-class Light Cruiser * Took the Malleus' missiles, but is in reality a sawn-off Falcon refit * Highly flexible slots and improved durability, but lacks maneuverability and has weak flux stats No mod, just edit the settings file in the config folder (Starsector\starsector-core\data\config). look for something like this: "maxIndustries":[1,1,1,2,3,3,4,4,4,4], How it works is that the placement of numbers correspond to the pop number. 1,1,1,2 means for population 10 1, 10 2 and 10 3 you can build 1 industry, and for population of 10 4 ...As far as i know you can't get nanoforges from remnant fleets like you can for ai's. I've only ever found nanoforges from salvaging mining stations and orbital habitats. You could also raid factions worlds that have nanoforges and take them if you have the marines for it. Thanks for the help.Starsector Novella - We the Few that uphold the Flag. Hegemony unspoken military school rule no. 1. Don't fuck with the officer. Hegemony unspoken militar school no. 2. Do fuck with the officer if your life and lives of others are at stake. I learned this the moment I was facing such a circumstance.Writing Starsector 2: Westernesse Boondoggle. A couple weeks ago I mentioned that I was happy to answer random questions about my game dev practice (offer still stands!), and in the following discussion I said something about having cut a bunch of text from "the anarchist art collective" portion of the Starsector missions.

This compilation contains nearly all that I have made for a mod called United Aurora Federation for the 'Starsector'. I've decided to compile and upload them all online so that they'll be archived and be open for view as I move onto another project.Re: [0.95.1] Slightly Better Tech-Mining. Usually I just change it to a Structure instead of an Industry, which always made more sense to me as something temporary, but I guess this works too. I agree but, if it was a Structure, then this would be a 'Better Tech-Mining' mod instead of a 'Slightly Better Tech-Mining' mod.Once you get through some of the main academy quests yes. My fleet of 86 ships came here to give you 45 fuel, go in peace. I have never seen a living being at the end of a distress beacon excluding pirate ambushes. I guess my [REFACTED] battleship scares them to death.ThirstSector is a complete portrait replacer for all generic and named characters in the base game. ThirstSector is available as a SFW mod with an optional NSFW expansion. All images were generated by machine learning and then edited manually. Checkpoints.Instagram:https://instagram. norwalk daily logsmy chart login nea baptistbest balance pet wizard101crystal weapon seed May 5, 2023 · Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. When fully released, it will contain a significant number of handmade quests. A prerelease intended for testing is available to download. Individual modules are described below. We would like to show you a description here but the site won't allow us. captains of the damned commendationsnudist teen pageant There are three main types of weapons in Starsector: Ballistic, Missile, and Energy, though some do not fall exclusively into one of these, such as the Mining Blaster or .Weapons are also classified into roles such as Point Defense, Assault, Close Support, Strike, and so forth. Each weapon has distinct stats such as damage, damage types, rate of fire, range and accuracy, tailored to fit its role.Ban on A.I.: The Domain forbade the use of Artificial Intelligences as weapons. It didn't stop them from using Attack Drones in their frontier systems, and the TriTach AI ship designs evidently trace design evolution to before the Collapse.; Civil War: Most of the factions are at war with each other due to their conflicting goals culminated after the Collapse and loss … blue pill l368 oval Both 20 sup/m, and DP. both 8 burn. mora is 4fuel, heron is only 3. Mora has 115 Ord points. Heron has 100. Both have 3 flight decks. Mora has 2 med missiles, and 8 small ballistic. 10000 hull, 1250 armor. 4000 flux. 200 dis. 45 top speed. With Damper field. 50% DR, while allowing venting. but no weapons.New Ship, New Drones, Added a bunch of descriptions, Still left that blasted Grav Blaster in there! Start a new savegame as I've changed ship ID's which will brick saves using the old version. Enjoy. Logged. My Mods. Of Ludd and Lions / Everybody Loves KoC / Plight of the Valkyries / Manic Miners / Periphery Planet Pack.Link (v1.4) Note: you do not need an account to download from dropbox. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex.: high flux, low hull, engines disabled etc.).