Archives of.nethys.

Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ...

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Source Dark Archive pg. 126 Prerequisites trained in Deception and Stealth A highly guarded castle in the middle of an extravagant ball, the headquarters of a city's infamous thieves' guild, the locked room in the back of a cultist hideout—all perfect targets for you to use your expertise at blending in. Some rangers have taken up the mysteries of black powder in order to become big game hunters. Urban Ranger. Favored Terrain; Endurance; Woodland Stride; Camouflage; Hide in Plain Sight. For the urban ranger, the streets and sewers of the city are just as dangerous as the barren wastelands or the deep forests.Trained in arcane spell DCs. You gain these features as a Magus. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, arcane spellcasting, arcane cascade, conflux spells, hybrid study, spellstrike. 2. As a standard action, a sacred shield can enhance her shield by calling on the aid of a celestial spirit. This bond lasts for 1 minute per paladin level. When called, the spirit causes the shield to shed light like a torch. At 5th level, the spirit grants the shield a +1 enhancement bonus. For every three levels beyond 5th, the shield gains ...

Arcanist. Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters.A shielded fighter focuses on both offense and defense, blending weapon and shield in perfect balance to impede his enemies while delivering deadly blows, and even turning the shield itself into a formidable weapon. Siegebreaker. 1st, 2nd, 4th, and 8th-level Bonus Feats; Bravery; Weapon Mastery.Antipaladins become the antithesis of their former selves. They make pacts with fiends, take the lives of the innocent, and put nothing ahead of their personal power and wealth. Champions of evil, they often lead armies of evil creatures and work with other villains to bring ruin to the holy and tyranny to the weak.

Mechs are immense robots that combine armor, agility, and firepower into one devastating package piloted by one or more operators. In Starfinder, mechs represent powerful tools for PCs to confront far mightier foes than they could unaided. PCs might custom-build their own mechs, salvage the technology in the field, or pilot mechs provided by ...Archives of Nethys Adventure Paths | Adventures | Blog Posts | Comics | Lost Omens | Rulebooks | Society. Name Group Release Date; Pathfinder #196: The Summer That Never Was: Season of Ghosts: 10/18/2023: Season of Ghosts Players Guide: Season of Ghosts: 10/2/2023: Pathfinder #195: Heavy is the Crown:

Calistria's Guardian Wasps: Summon a swarm of wasps to ward and area. Chameleon Stride, Greater: As chameleon stride, but affecting all nearby creatures. Channel the Gift R: Fuel a target’s spellcasting, spontaneously cast spells without expending the slot. Cloak of Winds: Creates a screen of wind around you.Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) ...Small: Ratfolk are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks. Slow Speed: Ratfolk have a base speed of 20 feet. Darkvision: Ratfolk can see in the dark up to 60 feet.Alchemist Details Alchemist Feats Alchemist Kits Alchemist Sample Builds Research Fields. Every level at which you gain an Alchemist feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.

Magus Source Ultimate Magic pg. 9 There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal.

Description Source: Advanced Class Guide. By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the ...

Tim is a Canadian engineer and avid gamer who loves RPGs and spreadsheets. He has been playing TTRPGs for 25 years, and caught the Pathfinder volunteering bug when helping Owlcat Games with their Kingmaker booth at PAX. To support the recent influx of new Pathfinders and Starfinders, he will be helping us with some much needed updates to the ...Archives of Nethys Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper DroneTrained in arcane spell DCs. You gain these features as a Magus. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, arcane spellcasting, arcane cascade, conflux spells, hybrid study, spellstrike. 2.Source Core Rulebook pg. 299 4.0. The practitioners of occult traditions seek to understand the unexplainable, categorize the bizarre, and otherwise access the ephemeral in a systematic way. Bards are the most iconic occult spellcasters, collecting strange esoterica and using their performances to influence the mind or elevate the soul, and ...Infused. You lob bombs at your foes, harry your enemies, and support the rest of your party with potent elixirs. At higher levels, your mutagens warp your body into a resilient and powerful weapon. You provide knowledge and experience about alchemical items and related secrets, such as poisons and diseases.Feats are special abilities that characters can acquire to enhance their skills, combat prowess, or magic potential. On this webpage, you can browse and search for feats from various Pathfinder sources, including core rulebooks, adventure paths, and supplements. Whether you are looking for a new feat to customize your character or just curious about the options available, this is the place to ... Is there a Archives of Nethys API? July 14 (3 years ago). Thanasis T. Permalink for 8945952 Quote. None that I know of. But the script I am ...

Changeling. Tales of children stolen away and replaced by monsters exist across countless cultures— but the true monsters are the hag mothers of these strange children. After the hag seduces, uses, and disposes of their father, the changeling child is usually abandoned in their father’s community to be raised among them. Note from Nethys: A consolidated list of fighter weapon groups is provided here. Armor Mastery (Ex): At 19th level, a fighter gains DR 5/— whenever he is wearing armor or using a shield. Weapon Mastery (Ex): At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon ...To learn or cast a spell, an inquisitor must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an inquisitor’s spell is 10 + the spell level + the inquisitor’s Wisdom modifier. An inquisitor can cast only a certain number of spells of each spell level each day.Investigator. Source Advanced Class Guide pg. 30. Whether on the trail of a fugitive, a long-lost treasure trove, or a criminal mastermind, investigators are motivated by an intense curiosity about the world and use knowledge of it as a weapon. Mixing gumption and learnedness into a personal alchemy of daring, investigators are full of surprises.Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ...Archives of Nethys Afflictions Character Creation + Ancestries Archetypes Backgrounds Classes Feats Skills. Creatures Equipment Setting Spells/Rituals Rules + Actions/Activities Conditions Rules Traits. Hazards Sources About the Archives + Licenses Contact Us Contributors Support the Archives ...The huge Nethys/Menu picture on the left destroys the overall layout, it takes a huge amount of screen space and forces you to even scroll horizontally (!!) which is a real real pain. And it appears on every single page. Why not restrict it to appearing only on the landing page or put a mini picture of Nethys next into the main header?

Trained in arcane spell DCs. You gain these features as a Magus. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, arcane spellcasting, arcane cascade, conflux spells, hybrid study, spellstrike. 2.

Halfling skin tones tend toward rich, tawny shades like amber or oak, and their hair color ranges from a light golden blond to raven black. Halflings reach physical adulthood around the age of 20. A typical halfling can live to be around 150 years old.Step 2 - Race: Select your race. Non-core races will use the Human tables for determining region of birth and family. Step 3 - Class: Select your class. Step 4 - Alignment/Religion: Choose whether to pick an alignment/religion after the background is done, or randomly choose both. Due to the link between most religions and alignment …16 Apr 2019 ... Archives of Nethys, an online database for official Pathfinder and Starfinder content and rules, recently announced the launch of their new ...Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) ... Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve.0-Level Acid Splash: Orb deals 1d3 acid damage. Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). Bleed: Cause a stabilized creature to resume dying. You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the dhampir trait, in addition to the traits from your ancestry. You have the negative healing ability, which means you are harmed by positive damage and healed by negative effects as if you were ...Source Core Rulebook pg. 297 4.0. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning ...

Full Plate Item 2. Plate mail consists of interlocking plates that encase nearly the entire body in a carapace of steel. It is costly and heavy, and the wearer often requires help to don it correctly, but it provides some of the best defense armor can supply. A suit of this armor comes with an undercoat of padded armor and a pair of gauntlets.

Lose the Path: React to impede and possibly divert a Stride. Mage Armor H: Ward yourself with magical armor. Magic Aura HU: Change how an item's magic appears to detecting spells. Magic Missile H: Pelt creatures with unerring bolts of magical force. Magic Weapon: Make a weapon temporarily magical.

Barbed Chains Source Horror Adventures pg. 109 School conjuration [emotion, fear, mind-affecting]; Level antipaladin 1, bloodrager 1, cleric 1, inquisitor 1, occultist 1, oracle 1, shaman 1, summoner 1, summoner (unchained) 1 Casting Casting Time 1 standard action Components V, S, M (a length of chain doused with fresh blood) Effect Range close (25 …A breakthrough in Nidalese alchemy led to the creation of glooms, magical fields of darkness from the Shadow Plane that can be momentarily animated with the use of strange compounds. Grenadier. Brew Potion, Poison Resistance, Poison Use, Swift Poisoning, Poison Immunity.Though now that you mention it, I might try some of the by-chapter PDFs and see if that works. EDIT: It's also worth noting that I'm ultimately looking for something that can index your collection of PF2e PDFs so it's easy to search through the whole collection at once, ala DnD Beyond or your own, personal, offline Archives of Nethys. tdhsmith.Dec 24, 2020 · To support the recent influx of new Pathfinders and Starfinders, he will be helping us with some much needed updates to the Pathfinder 1e side of the Archives. To start with, he's going to focus on missing errata updates and a new FAQ section. A multiclass character’s base attack bonus will only ever improve using this variant. For example, a character who’s a 2nd-level rogue and a 9th-level wizard would have a BAB of +5 in the core rules: +1 from her rogue levels and +4 from her wizard levels. Using the fractional system, that character’s BAB would be +6, with +1-1/2 from her ...Release Date 10/26/2022. Product Line Adventure Paths. Source Group Kingmaker. Baked Spider Legs, Black Linnorm Stew, Broiled Tuskwater Oysters, Cheese Crostata, Chocolate Ice Cream, First World Mince Pie, Fish-on-a-Stick, Galt Ragout, Giant Scrambled Egg with Shambletus, Grilled Silver Eel, Haggis, Hearty Meal, Hearty Purple Soup, Hunter's ... Source Bestiary pg. 5. Each creature's rules appear in a stat block, with a structure similar to those of feats, spells, and magic items. Because creatures have more abilities than those game elements, however, their statistics include more entries, many of which have special formats. Click here for the full rules on Creatures. Magus Source Ultimate Magic pg. 9 There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal.Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ...Sword of Gluttony, Ungarato. Artifacts and Legends. Sword of Greed, Chellan. Rise of the Runelords Adventure Path. Sword of Lust, Asheia. Artifacts and Legends. Sword of Pride, Baraket. Pathfinder #133: Secrets of Roderic's Cove. Sword of Sloth, Shin-Tari.Archives of Nethys Adventure Paths | Adventures | Blog Posts | Comics | Lost Omens | Rulebooks | Society. Bestiary 3 Product Page Paizo Store Release Date 4/7/2021 As a standard action, a sacred shield can enhance her shield by calling on the aid of a celestial spirit. This bond lasts for 1 minute per paladin level. When called, the spirit causes the shield to shed light like a torch. At 5th level, the spirit grants the shield a +1 enhancement bonus. For every three levels beyond 5th, the shield gains ...

Catfolk Racial Traits. +2 Dexterity, +2 Charisma, –2 Wisdom: Catfolk are sociable and agile, but often lack common sense. Catfolk: Catfolk are humanoids with the catfolk subtype. Medium: Catfolk are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Catfolk have a base speed of 30 feet.Step 2 - Race: Select your race. Non-core races will use the Human tables for determining region of birth and family. Step 3 - Class: Select your class. Step 4 - Alignment/Religion: Choose whether to pick an alignment/religion after the background is done, or randomly choose both. Due to the link between most religions and alignment …A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs. Human variety also manifests in terms of their governments, attitudes, and social norms.Changeling. Tales of children stolen away and replaced by monsters exist across countless cultures— but the true monsters are the hag mothers of these strange children. After the hag seduces, uses, and disposes of their father, the changeling child is usually abandoned in their father’s community to be raised among them.Instagram:https://instagram. ku 19petition letter sample2006 ford f150 ac fuse locationtest construction Witchwarper Source Character Operations Manual pg. 60 Most people believe that reality is limited to their physical surroundings. You know the truth: that everything around you is merely a thin veil draped across the infinite tapestry of existence. This skill is also used to negotiate conflicts by using the proper etiquette and manners suitable to the problem. Check: You can change the initial attitudes of nonplayer characters with a successful check. The DC of this check depends on the creature’s starting attitude toward you, adjusted by its Charisma modifier. mdcmmovie theatre littleton nh Kineticist. Source Occult Adventures pg. 10. Kineticists are living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies. Kineticists often awaken to their kinetic abilities during a violent or traumatic experience, releasing their power involuntarily.Familiars. Description Source: PRPG Core Rulebook. A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. creighton men's tennis Archetype Monk. Prerequisites Monk Dedication; expert in at least one saving throw. Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master. Monastic training has taught you martial arts and allowed you to hone your mind, body, and spirit to new heights. List View Table ViewAll SpellsArcane Divine Elemental Occult PrimalFocus Spells Rituals. The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their ...Archetypes - Archives of Nethys: Pathfinder 2nd Edition Database Details Feats Research Fields Alchemist Details Feats Instincts Barbarian Details Feats Muses Bard Details Feats Causes Tenets Champion Details Feats Doctrines Cleric Details Feats Druidic Orders Druid Details Feats Fighter Details Feats